Jail System
The Strike System
Every player has a strike counter tracked publicly by the moderator. Being jailed adds a strike.
| Strikes | Status |
|---|---|
| 0 | Active |
| 1 | First strike: served the suspension, now back |
| 2 | Removed from the game |
First Jail: Suspension
A player jailed for the first time is suspended for 3 Years.
| Jailed in Year | Misses | Returns at Start of Year |
|---|---|---|
| 1 | 2, 3 | 4 |
| 2 | 3, 4 | 5 |
| 3 | 4, 5 | 6 |
| Y | Y+1, Y+2 | Y+3 |
When they return, the first strike is announced out loud. Everyone at the table knows they are one jail away from removal.
While suspended:
- No vote
- No night action
- No presidency
- No committees
- No revenue contribution
Second Jail: Removed from the Game
A player on a first strike who gets a majority jail vote is removed right away.
- The role card is revealed at the moment of removal.
- They are pulled out of all trackers.
- They take no further part in the game.
Win Condition Interaction
- Every Corrupt Politician removed → Good wins right away
- Both Good Politicians removed → Bad wins right away
These fire at the moment of the second removal. The game ends before the End of Year step.
The Jail Vote
Each Year, after Discussion, every active player who is not removed and not suspended votes to jail one player.
- Majority required. More than half of all valid votes cast.
- No majority means no one is jailed that Year.
- The President's vote counts as 2.
- The President cannot be jailed while in office.
- Tiebreaker. Runoff between tied players only.
Lawyer Interaction
The Lawyer has one ability that covers both jails and Tokhang.
- Protect runs every Year, free. It blocks a jail (including Auto Jail) on the protected player. No strike is added, even if the player is on a first strike. The same Protect also blocks Tokhang on that target for the same Year.
"The attempted jailing of [Name] has failed due to legal protection."
See the full ability list in Lawyer.
Direct Removal Abilities
Two paid abilities skip the normal jail vote and act immediately:
| Ability | Used by | Cost | Effect | Blocked by Lawyer Protect? |
|---|---|---|---|---|
| Auto Jail | Good Politician | half the Public Spending target | Directly jails a target (adds a strike) | Yes |
| Tokhang | Corrupt Politicians | half the Corruption Fund target | Removes a target from the game | Yes |
Both abilities resolve the moment the moderator confirms them — no table vote is held. Either is cancelled if the target is the Lawyer's Protected player for that Year.
Strategic Impact of the Strike System
First strikes are public. The whole table knows. This shifts strategy a lot:
- A Good Politician on a first strike is the Corrupt's main framing target. One more vote means removal.
- The Lawyer should heavily favor covering Good Politicians on a first strike.
- A Corrupt Politician on a first strike often plays harder for committee seats. They want to push the Corruption Fund before they are out.
- Citizens on first strikes become easy collateral in framing plays.
The full flow of "jail vote then Lawyer check then strike rule" is in Moderator Reference.