Skip to content

Jail System ​

The Strike System ​

Every player has a strike counter tracked publicly by the moderator. Being jailed adds a strike.

StrikesStatus
0Active
1First strike: served the suspension, now back
2Removed from the game

First Jail: Suspension ​

A player jailed for the first time is suspended for 3 Years.

Jailed in YearMissesReturns at Start of Year
12, 34
23, 45
34, 56
YY+1, Y+2Y+3

When they return, the first strike is announced out loud. Everyone at the table knows they are one jail away from removal.

While suspended:

  • No vote
  • No night action
  • No presidency
  • No committees
  • No revenue contribution

Second Jail: Removed from the Game ​

A player on a first strike who gets a majority jail vote is removed right away.

  • The role card is revealed at the moment of removal.
  • They are pulled out of all trackers.
  • They take no further part in the game.

Win Condition Interaction ​

  • Every Corrupt Politician removed → Good wins right away
  • Both Good Politicians removed → Bad wins right away

These fire at the moment of the second removal. The game ends before the End of Year step.

The Jail Vote ​

Each Year, after Discussion, every active player who is not removed and not suspended votes to jail one player.

  • Majority required. More than half of all valid votes cast.
  • No majority means no one is jailed that Year.
  • The President's vote counts as 2.
  • The President cannot be jailed while in office.
  • Tiebreaker. Runoff between tied players only.

Lawyer Interaction ​

The Lawyer has one ability that covers both jails and Tokhang.

  • Protect runs every Year, free. It blocks a jail (including Auto Jail) on the protected player. No strike is added, even if the player is on a first strike. The same Protect also blocks Tokhang on that target for the same Year.

"The attempted jailing of [Name] has failed due to legal protection."

See the full ability list in Lawyer.

Direct Removal Abilities ​

Two paid abilities skip the normal jail vote and act immediately:

AbilityUsed byCostEffectBlocked by Lawyer Protect?
Auto JailGood Politicianhalf the Public Spending targetDirectly jails a target (adds a strike)Yes
TokhangCorrupt Politicianshalf the Corruption Fund targetRemoves a target from the gameYes

Both abilities resolve the moment the moderator confirms them — no table vote is held. Either is cancelled if the target is the Lawyer's Protected player for that Year.

Strategic Impact of the Strike System ​

First strikes are public. The whole table knows. This shifts strategy a lot:

  • A Good Politician on a first strike is the Corrupt's main framing target. One more vote means removal.
  • The Lawyer should heavily favor covering Good Politicians on a first strike.
  • A Corrupt Politician on a first strike often plays harder for committee seats. They want to push the Corruption Fund before they are out.
  • Citizens on first strikes become easy collateral in framing plays.

The full flow of "jail vote then Lawyer check then strike rule" is in Moderator Reference.